Archive for August, 2011

IGDA Chicago (Chicago, IL) – Meetup: Aug 31,2011 7pm Columbia College Chicago

IGDA Chicago (Chicago, IL) – Meetup.

The Chicago chapter of the IGDA (International Game Developers Association) will be holding a meeting entitled “I Made a Game: Now What?”.  The meeting will be held on Wed August 31, 2011 at 7pm located at Columbia College Chicago 916 South Wabash, Chicago, IL  (in the Interactive Arts and Media Lecture Hall, Room 150)

A Panel on Business and Self-Publishing in the Game Industry.

Topics including:

  • starting your own game development studio
  • self-publishing techniques
  • marketing
  • business-specific endeavors

(Additional details pending.)

Additional info can be found @ http://www.meetup.com/IGDA-Chicago/ for joining the group and this event’s info is @ http://www.meetup.com/IGDA-Chicago/events/30066261/

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How to set up SciTE 2.23 with Python 3,x

Once you have downloaded SciTE and installed it, click on its shortcut to open an editor session. Next, if you don’t have line numbers showing at start-up, click on the view menu, and then click on Line Numbers to activate. After that is done, click on the Options menu and select python properties, to get the python properties file. the lines to edit in the file are 86 AND 99, starting from line 85 this is what the code should look like:

if PLAT_WIN
command.go.*.py=c:\python31\pythonw -u “$(FileNameExt)” <—————————– (if your Py install is in a different location, use that between the equal sign and -u)
command.go.subsystem.*.py=1
command.go.*.pyw=pythonw -u "$(FileNameExt)"
command.go.subsystem.*.pyw=1
command.build.SConscript=scons.bat –up .
command.build.SConstruct=scons.bat .

if PLAT_GTK
command.go.*.py=python -u "$(FileNameExt)"
command.build.SConscript=scons –up .
command.build.SConstruct=scons .

command.name.1.*.py=Syntax Check
command.1.*.py=c:\python31\python -c "import py_compile; py_compile.compile(r'$(FilePath)')" <———– (put your path between the equal sign and -c)

That's it, save the file, restart SciTE and test with a short module, and your ready to go.

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Game Update: The Adventures of Teddy Baer…

Getting the 3D modeling of the main characters has been a serious obstacle. First off, Teddy the main character seemed a little younger than I had hoped. I went back and edited his features to get a slightly older looking character, but with the same cartoon feel. It ‘s been suggested that the Nic Cardi character looks  like Nicolas Cage while on a mufti-day caffeine binge ( the rough sketches that posted are all sans upper and lower eyelids! – bug-eyed).
The town has a name,(not Smallville – that was already taken!) and a map has been completed. Points of interest will be in a legend on the map and the player will be able to click on them for direct access, after the first visit. With the amount of parks(5 total) and farmland(10 areas ) I was debating whether to put in a mini-game or skill building tasks. The way this is working out, the parks will be the skill building sessions, and the farmland will be various mini-games. Things like an obstacle course that Teddy will have to navigate using his scooter(skate park). For completing the course in the allotted time, Teddy will be faster on the scooter. A second skill builder will be throwing rocks at crows in Mr Myer’s farm. Completing that will give a bonus to Teddy’s throwing accuracy, along with the scooter challenge, once both are completed, Teddy will be able to defend himself with newspapers while riding the scooter. The use of the sling-shot will be an upgrade from throwing newspapers. Teddy will also get some type of bonus for collecting past due newspaper delivery bills, but he will have to chase down the “offenders” to collect. When Teddy is traveling through the town he will have to avoid obstacles like moving cars, delivery trucks, the mail truck, stray dogs/cats, and the occasional kamikaze crow! There will definitely be an ice-cream truck in the game, but I’m not sure if it should benefit Teddy or pose an obstacle.

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