Archive for August, 2012

WIP: Blendering mythology with a possible game idea

After taking a look at some seriously inspirational mythological creatures I figured I would give it a try. Grabbing paper and pencil (yea, I know, old-school) I set out to do a rough sketch(followed by a few 1.0E3 more). And after a while came up with…

Concept sketch

then imported the sketch into Blender as a background and set to work. After a few hours, I came up with this after some basic rigging, but prior to starting the texturing / UV process…

It’s not even close to being complete. The biggest problem are the serpents, I probably need to remove them and create one standard serpent with rigging, add more length to the tail and then work from there. I always wanted to do a Greek mythology concept that closely followed the classic stories .

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Editra – Add the plugins and it’s a very flexible IDE (with syntax highlighting for Python)

You can find Editra at http://editra.org.

The current version is 7.12 and it requires wxPython 2.8 to run. On my system, Editra is setup with Python 2.6 but I can run any version of Python through it (2.4, 2.6, 3.1, and even Panda 3d-Python 2.6). Where Editra really excels is by adding the optional plug-ins. Once installed, these transform Editra into a serious IDE for Python projects or simple code dissections.

Available for Linux, Mac OS X, and Windows

The project documentation explains everything from installation and configuration to adding the plugins, and by checking http://editra.org/supported_file_types you will see a list of other languages that Editra can be used to edit.

If your looking for a streamlined, functional, and flexible Python IDE, Editra is definitely worth a look.

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