Posts Tagged 3D model
After taking a look at some seriously inspirational mythological creatures I figured I would give it a try. Grabbing paper and pencil (yea, I know, old-school) I set out to do a rough sketch(followed by a few 1.0E3 more). And after a while came up with…
then imported the sketch into Blender as a background and set to work. After a few hours, I came up with this after some basic rigging, but prior to starting the texturing / UV process…
It’s not even close to being complete. The biggest problem are the serpents, I probably need to remove them and create one standard serpent with rigging, add more length to the tail and then work from there. I always wanted to do a Greek mythology concept that closely followed the classic stories .
Just a very basic attempt at UV mapping on a very simple shape, a cylinder, which then turned into a shield and 2 render images, one in Blender and one in Meta. Between the two, Meta took a lot less time to complete but I prefer the look of the Blender render.
Here is the Metasequoia (ver 2.4.8) rendered image
(the scroll bars were mistakenly included)