Posts Tagged 3D model

WIP: Blendering mythology with a possible game idea

After taking a look at some seriously inspirational mythological creatures I figured I would give it a try. Grabbing paper and pencil (yea, I know, old-school) I set out to do a rough sketch(followed by a few 1.0E3 more). And after a while came up with…

Concept sketch

then imported the sketch into Blender as a background and set to work. After a few hours, I came up with this after some basic rigging, but prior to starting the texturing / UV process…

It’s not even close to being complete. The biggest problem are the serpents, I probably need to remove them and create one standard serpent with rigging, add more length to the tail and then work from there. I always wanted to do a Greek mythology concept that closely followed the classic stories .

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SImple UV mapping exercises

Just a very basic attempt at UV mapping on a very simple shape, a cylinder, which then turned into a shield and 2 render images, one in Blender and one in Meta.  Between the two, Meta took a lot less time to complete but I prefer the look of the Blender render.

Here is the Metasequoia  (ver 2.4.8) rendered image

(the scroll bars were mistakenly included)

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