Posts Tagged Game Art
One of the main things on my mind about this game idea was how the model for Teddy never looked quite right. From the many(very many!) drawings I had tried for this character, the one where he looks slightly younger was always the one that I felt had the most potential. It also brought better continuity to the models of the other characters. After re-creating the model over many iterations, my concern was that Teddy’s model wouldn’t have the features that the drawing had. I would resort to scrapping the existing model and trying to create a new one. But this current model looks like the most promising to date. Blender’s linking process helped speed things up considerably. I was able to create a file with just Teddy’s accessories (glasses, cap, mailbag, scooter, etc.) and then link each new character model to that file to use those objects to see if they worked well with the model.
A comparison of the last two models gives a good sense of the direction taken so far .
Now it’s on to materials, textures, and an armature…
Chris Hildenbrand added a new blog post on the topic of animation to his Gamasutra series: 2D Game Art for Programmers, here’s the link to check it out: