Posts Tagged Inkscape

Pygame Tutorial Update: Tutorial 3.5 Creating Bullets, Enemies, and Meteors

Since the update for Tutorial 4 is taking longer than expected, I decided to switch from coding to art assets to keep the posts flowing. 

Also, it’s worth noting that on the Gamasutra Web site, Chris Hildenbrand has added more helpful 2D game art tutorials (there are 8 in total, listed at Gamasutra and at Chris’ blog page 2D Game Art for Programmers.  If your looking to improve your skills or looking to get up to speed with Inkscape his tutorials are a must read.  What caught my attention the most was the tutorials he did on attack helicopters.  Helicopters have always been a fun gaming element from back in the days of Choplifter and Infiltrator to Jane’s AH-64D Longbow (and Longbow 2).  Chris’ tutorials are very straight forward and easy to follow.  In just a couple of hours, you will be able to easily go from a blank Inkscape window to something like:

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Next Tutorial…Python Tutorial 03: Creating Assets

The next Python tutorial will cover creating assets as a continuation of the previous examples. It will show methods of creating the player’s spaceship using Paint.net and Inkscape using two different drawing styles to compare, and then code will be introduced to show the player’s spaceship and how to control it (using the arrow keys) in the game window. Following in the format of the tutorials the code will work equally well with either Python 2.x or Python 3.x.

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Update: Chris Hildenbrand’s Blog – Game Art Part 5 : Animation

Chris Hildenbrand added a new blog post on the topic of animation to his Gamasutra series: 2D Game Art for Programmers, here’s the link to check it out:
http://www.gamasutra.com/blogs/ChrisHildenbrand/20111114/8882/2D_Game_Art_For_Programmers__Part_5.php

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