Posts Tagged OpenGL
Michael James Williams wrote an article on 12/20/2012 …
In which he presents a list of 40+ game development tutorials he feels are of interest( and so should you 😉 ). The list covers everything from coding and math to aesthetics and game design. If you haven’t already seen it or come across the mentioned sources, definitely check it out.
Yesterday a list of programs of interest were added. Feel free to take a look. Basically it’s a list of stuff I use frequently or on a daily basis.
I have been working with Blender for a few years, currently using 2.49b (on the blender site they refer to it as their stable version). The fact that the program is free and it does the job at a professional quality level, raises the question; why wouldn’t you use it? (No answer currently comes to mind.) I was thinking of including a quick (and rough) render shot of one of the character models I am currently working on, I am also considering posting tutorials of either Blender stuff, OpenGL prototype examples. or AI code that has been done in Python 3.2 Still haven’t decided yet. Ahhh … a reason to post more!
One thing I have run into is this bot ( the pic that hopefully attached to this post) has no name. Any suggestions?
Some sites that may be of interest …
blender.org – Blender 3D modeling, animation, GAME ENGINE! (2.49 stable version)
getpaint.net = Paint.NET – The paint program that SHOULD have been included with Windows
(version 3.5.6 is stable – there might be a newer one though)
python.org – Python Programming official web site. (Python 2.7 is stable, so is Python 3.1)
currently using versions 2.4(FX Composer 2.5), 2.6(Blender 2.49), and 3.1(OpenGL stuff)
The terrain render is something I was playing with, the original code for it is from,
“Beginning OpenGL Game Programming” by Dave Astle & Kevin Hawkins – Chapters 7 & 9 on texture mapping.