Posts Tagged polygon models
Just a very basic attempt at UV mapping on a very simple shape, a cylinder, which then turned into a shield and 2 render images, one in Blender and one in Meta. Between the two, Meta took a lot less time to complete but I prefer the look of the Blender render.
Here is the Metasequoia (ver 2.4.8) rendered image
(the scroll bars were mistakenly included)