Posts Tagged Python 2.x

Next Tutorial…Python Tutorial 03: Creating Assets

The next Python tutorial will cover creating assets as a continuation of the previous examples. It will show methods of creating the player’s spaceship using Paint.net and Inkscape using two different drawing styles to compare, and then code will be introduced to show the player’s spaceship and how to control it (using the arrow keys) in the game window. Following in the format of the tutorials the code will work equally well with either Python 2.x or Python 3.x.

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