Posts Tagged reverse engineering
Blog: Higher-Order Fun
address for the article : http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
Author: Rodrigo Monteiro
Subject: An explanation of 2D platformers.
Rodrigo’s point of view for this article is from reverse-engineering the game behavior of 4 implementations of 2D platformers. His explanations are in-depth with ample information and examples to illustrate his perspective. My only question is, why isn’t this article on Gamasutra.com?