Posts Tagged reverse engineering

A very informative article: The Guide to Implementing 2D Platformers

Blog: Higher-Order Fun

address for the article : http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/

Author: Rodrigo Monteiro

Subject: An explanation of 2D platformers.

Rodrigo’s point of view for this article is from reverse-engineering the game behavior of  4 implementations of 2D platformers.  His explanations are in-depth with ample information and examples to illustrate his perspective.  My only question is, why isn’t this article on Gamasutra.com?

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