Posts Tagged design
Microsoft has embarked on what is considered one of the most unique business models, for a limited time they are allowing properly licensed and updated Windows 7/8 users to reserve a FREE copy of Windows 10. Ok, so who doesn’t like free. I know I do, so I reserved a copy for my work computers and my personal computer. For work, one of the machines that I use is a Lenovo T430 laptop. It runs Windows 7 with a Windows 8 upgrade option. While I have only been running Windows 10 for a week or two, it retains the feel of the traditional Windows environment, but helps merge the Metro design that Microsoft to be the next generation of Windows UI[user interface].
I have used Windows 8.1 and Server 2012 (R2) for work. The editions of Windows we use at work are the Professional (to allow domain connectivity). Windows 7 overtook my previous favorite of Windows 2000, when it comes to brute strength and reliability. In the day to day work environment, Windows 7 has been a rock solid performer. Very rarely do we have a system crash due to a OS error. Looking at Windows 8, I was cautious of the tile Metro look, especially since the company I work for uses applications with a traditional interface. Microsoft covers this hurdle smoothly with the Windows 8.1 update. ( To Microsoft, this is an interesting concept, for future OS releases, create the x.1 model that will make the OS conform to accepted business practices, and make the update optional, so the security aspect of the OS is not affected by Windows X or Windows X.1)
Using Windows 10 is good balance of the traditional desktop interface and the Metro interface. For tasks that require searching through the file structure of a system, the traditional interface is convenient and intuitive. When using the start menu, the Metro interface is graphically easier to manipulate, though for a corporate environment, having the gaming, video, a store tiles is unnecessary. Because our business model is not BYOD (bring your own device), the most restrictive access is typically the most productive and efficient. Only allowing users access to the applications to do their daily functions, promotes efficiency while restricting potentials for vulnerabilities.
Blog: Higher-Order Fun
address for the article : http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers/
Author: Rodrigo Monteiro
Subject: An explanation of 2D platformers.
Rodrigo’s point of view for this article is from reverse-engineering the game behavior of 4 implementations of 2D platformers. His explanations are in-depth with ample information and examples to illustrate his perspective. My only question is, why isn’t this article on Gamasutra.com?